Changelog
Version 0.10.7
Released: October 2026
New Features
- Videos with alpha layer. Visuals with an alpha channel (for example ProRes 4444
.movor WebM with alpha) can now be imported and their alpha channel will affect their transparency. - Video memory setting. Vizloom now detects how much video memory your machine has and adjusts its usage accordingly. The limit can be adjusted through the new "Video Memory for Visuals (GB)" option in the Application Settings.
Improvements
- A thin loading bar appears at the top of the preview while visuals are still loading, so you can tell whether what you are seeing is the finished product yet.
- Better automatic thumbnail selection for imported media.
- The Rack view remembers its scroll position when switching to the nodes editors and back.
Bug Fixes
-
Fix for rendered videos that could come out with some black frames, most often on big compositions.
-
Rendering now recovers when the graphics driver restarts mid-render, instead of producing blank frames.
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Fix for an issue where a visual used in multiple places of the same composition could fail to load some of its frames.
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Other small fixes and improvements
Version 0.10.0
Released: August 2026
New Features
- Template sharing. Export templates, including the visuals they use and their settings, as portable
.vzlmfiles, and import templates shared by others. Visuals you already own are recognized on import and never duplicated, unless they were modified, enabling back-and-forth collaboration between artists. - Expanded Visuals Library. Your templates now live in the Visuals Library alongside your visuals, and everything can be organized into folders. Folders and templates can display multiple visuals as their thumbnails.
- Render range and audio options. Pick a start/end range to render just a portion of a song, and choose whether rendered videos include audio (good for social media snippets or quick previews).
- Collapsible tracks. Tracks in the Rack view can now be collapsed to a compact single row, keeping big racks readable at a glance.
Improvements
- A few interactions have now been moved to a double-click (for example: renaming things, or navigating folders in the visuals library), to make the interface easier to interact with.
- Audio tracks in the mixer automatically receive a descriptive name based on their stem and filter settings.
- Improved song-editing tabs make it clearer what you can do and when.
- "Signal" is now called "Animation" throughout the node editors (we had two names for the same thing).
- Other minor stability and reliability improvements and bugfixes
FUNCTIONALITY CHANGE
- Animation tracks that are nested within fields of a visualization track no longer influence each other. For example, to have a Track Structure animation influence the Percussion animation after it, insert the Track Structure track before the visualization track that needs it, instead of nesting it in one of its fields. You can use the new "collapse" button in the lower-right corner of the track to save space.
Version 0.8.9
Released: June 2026
New Features and Improvements
- Performance Pass: The editing experience is now overall a lot smoother, with less hiccups, stuttering and freezes.
- Collection colors. Every collection now has its own color, shown on its folder icon throughout the Library and on each song's collection button.
Bug Fixes
- Fix for an issue that caused keyboard shortcuts to stop responding at times.
- Other small fixes and improvements
Version 0.8.8
Released: June 2026
New Features
- Simplified Song Strcture Editing Now you can just activate the keyframes widgets to drag around drops and breakdowns directly.
- Animated GIF support. GIFs can now be imported into your Visuals Library alongside videos and image sequences, and used in your visualizations.
- Solo toggle for visual tracks. A new eye toggle on visualization tracks in the Rack view lets you preview a track in isolation. Ctrl/Cmd-click to solo multiple tracks at once, or press
Sto toggle it for the selected track(s). Solo only affects the preview, never the final render. - Volume slider. That's right 😅
Improvements
- Cycle through a song's editor views with
Ctrl + Tab/Ctrl + Shift + Tab, and toggle the mixer drawer withCtrl/Cmd + M. - Jump from a track in the Rack view to its nodes by hovering the track header or a nested animation chip and clicking the little nodes icon.
- Tracks can now derive their default values programmatically from the nodes graph. This allows for setting smart starting points based on a song's analysis.
- Few other smaller features and QoL improvements...
Bug Fixes
- Switching to a different library should no longer occasionally cause a full freeze of the app.
- Other minor bugfixes.
Version 0.8.5
Released: June 2026
Improvements
- Updates to the End User License Agreement and in-app legal notices
- Updated FFmpeg build process
Version 0.8.3
Released: May 2026
New Features
- Relocate Missing Files. Open Settings to repair broken references when audio or visual files have moved on disk. Separate "Songs" and "Visuals" flows scan your library for missing items and let you point Vizloom at the new location.
- Songs that share the same audio file now share the same de-mixed stems, so re-importing or duplicating a song no longer triggers a fresh stem extraction.
Bug Fixes
- Fixed the application title bar showing the wrong name on Windows.
- Other improvements and bug fixes
Version 0.6.9 - First Beta release! 🎉
Released: April 2026
New Features
- New "de-mixer" panel available to extract audio tracks. It includes stem-based sources like drums, bass, vocals, and melody as well as frequency filters and transients detection.
- Visual tracks can now offset, reverse, speed up, slow down, or time-warp footage with new Frame Offset, Speed Ratio, and Current Frame controls.
- There is no more "Project" files. Everything now gets saved to a database in the Vizloom library. Vizloom now internally supports organizing songs in "Collections" each with their own settings and render/analysis queues.
- Added Crossings and Integral nodes, plus new Math node operators, for building more advanced music-reactive behaviors.
- Added new "Multiply" compositing mode in the Rack view for producing masking effects.
- Visuals can now be moved between folders inside the visuals library.
- New "Scene Cuts" starter template for inspiring more variegated visual styles of creation.
Improvements
- All templates are updated to take advantage of the new de-mixer feature:
- Both the Layered Visuals and Scene Cuts templates now produce an automatic first draft of song structure, which can be edited.
- Various instrument-focused animation tracks have been updated to take advantage of dedicated audio tracks
- Rack track-type labels and nested animation chips now jump straight to the corresponding output node in the nodes editors.
- It's now possible to select a "default template" to be applied to all added songs from the start. This can also be set to a different value for each collection.
- Rendering now prompts before overwriting existing files and takes you straight to settings when a render destination is missing.
- Various improvements in general layout, information architecture, and keyboard shortcuts.
- More fine-grained analysis and rendering controls
- Better looking loading screens
- If the realtime video preview is struggling, looping a section will help the renderer pick what to load and hopefully give you a clean preview of that section.
- It is now possible to drag keyframes back and forth.
- New scene-cuts style template and improved layered visuals template
- Other improvements and bugfixes
Bug Fixes
- Improved reliability for offline rendering
- Made it more resilient to dropped frames
- Built smarter look-ahead to better support new time-warping functionality
- Added quality assessment rendering step on produced videos: if something is off we'd rather delete it and warn the user, than have a broken video file find its way to a live DJ set.
Version 0.3.27
Released: February 2026
New Features
- Undo/redo support!!!!
- New hints bar and toggle to help guide users through the UI (now enabled by default)
- Confirm-on-exit dialog for unsaved files and removal of the
cmd+nshortcut for new projects - New MacOS Tahoe app icon
- New animations added to the Creative template (Lowpass, Highpass, Constant)
Improvements
- Offline rendering validation to prevent corrupted videos from finding their way to an actual performance
- App terminology updates (Collections renamed to Projects)
- Other small UI fixes and improvements
Bug Fixes
- Fixed file explorer dialogs opening empty when importing into the scenes library on Windows
- Reduced false-positive error banners when applying templates
- Fixed handle settings copy for list inputs
Version 0.3.15
Released: January 2026
New Features
- New Rack view (previously the “Template” view) that allows adding and removing tracks freely, nesting tracks, and more
- New Animations Picker and Tempo Subdivision input types available to build track types
- Visualization and Animations nodes editors now both support input and output nodes to define “track types”
- New “Beats to Seconds” node for converting tempo subdivisions into time units
- New "Ramp" node to linearly interpolate between keyframe values
- Improved fuzzy matching in autocomplete dropdowns (e.g. Visual picker or Animation picker)
- Access to the new online user guide from the help menu
Improvements
- Dropped “Layers” and “Scenes” nomenclature in favor of “Visuals” and “Folders” to avoid confusion and lay the groundwork for future visuals library functionality
- Visuals library ingestion flows are now more automated, consistent, and the order of operations just makes more sense
- Other minor improvements and UI upliftings
Bug Fixes
- Various bug fixes around ingesting large-resolution images
- Bug fixes for normalization of embedded color profiles when using images as visuals
- Other minor bug fixes